This week Hoop and I go head to head and pit the tactical, resourceful might of Eldar-Tau against the Astra Ork Militarum. Ornery, sloppy, and generally foul mouthed (but not really crude, at least we can say that) with some rules bickering (that’s us, we’re learning!), the stream is rated R. (What else would you expect.)
OK, that Obi-Wan has me hot and bothered. The pause before the iconic surrender, the moment before he becomes one with the Force, and a full bleed art to die for. I will indeed be competing for that!
Check out FFG’s announcement here for more details.
The Store Championship Kit for WH40KC has been announced! Check out the swag – me wants that Leman Russ super bad. Full bleed, homie.
Check out the post at FFG!
A few days late to the party, but this time I can actually claim to have some experience with at least one of the pods in my review. So let’s get started!
Excited for the game? We are too. If you haven’t already, check out some demo vids from GenCon to brush up on game mechanics if you haven’t been exposed yet:
- Team Covenant Demos WH40KC
- Drive-Thru Review: Warhammer 40K Conquest
One of the more successful builds I’ve run centers around the Astra Militarium. With a great balance of Event cards and aggressive units, the faction is a nicely competitive romp when going after planets. Considering the supremely nice effect that Stracken gives Warriors and Soldiers, it was a natural choice to pair it with the neighboring faction that would just increase that benefit.
I’m excited to say that added to our games coverage here at Team Sandcrawla is Warhammer 40K Conquest LCG! Grabbing a couple early copies at GenCon, Flava Dave and I have been playtesting some different builds. So we look forward to showcasing some of our playtesting results on this FANTASTIC new game, set to come out in the next few weeks, by September’s end.
After an unexpected personal hiatus, it’s time to kick back into gear just in time for the final Force Pack of this dramatic cycle to settle things. But first, there was a major tournament this past weekend and between popular turnout and winning decklists we should be able to get a sense of what’s hot and what’s not this cycle.
Not shaking up the meta anytime soon, Darkness and Light brings a splash of color to an already-stained meta. I hate that previous sentence, I think. Shudder. Nevertheless, Nationals last week has shown victories are skewed in favor of the Light Side 2:1. Cunning players rode their Dark decks to victory, with Sith/Scum varieties being piloted to the top. There was little to no Light Side diversity, with Dark decks being all over the map, as many had foreseen.
So what does D & L bring to the table? Let’s squawk about it.
Big and Bad Space Battles
A few days ago, FFG released a sneak peek at their upcoming 2P miniatures game, Armada. Looking particularly sweet, players will be able to recreate big, epic space battles that Miniatures doesn’t have the scope to fulfill (Kill Star Destroyers!).
At first glance, it seems to have some fairly good piloting depth, as the new maneuver tool looks to be somewhat crazy, whilst the game takes into account movement speeds for different types of ships. The game looks like it borrows some sound fundamentals from X-Wing and applies them to both Capital ships and fighters.
Go to the preview at FFG for more details.
Random Googling yields this preview on YouTube.
Looking forward to this one. If anyone gets their mitts on one at GenCon, I’d love to hear feedback!