This week Hoop and I go head to head and pit the tactical, resourceful might of Eldar-Tau against the Astra Ork Militarum. Ornery, sloppy, and generally foul mouthed (but not really crude, at least we can say that) with some rules bickering (that’s us, we’re learning!), the stream is rated R. (What else would you expect.)


  • Eldar and Tau combine for a powerful ranged assault, and a few units can really hold a planet, especially on turns where Eldorath Starbane has the initiative.
  • With a few changes in view of more swarm and less costs, the new build of Astra was able to contest the Command Struggle and fuel deployment through card draw.
  • You don’t want to play the late game with Astra/Ork, whose economy and pre-battle tricks can really win the war of attrition.
  • Tau is very powerful at managing the Command Struggle and forcing you to spread out. Eldar/Tau is a mobile mindgame.
  • Doom = GG let’s get a beer

Will post these decklists soon.

Thanks for bearing with while we work out the kinks of starting to stream and record vids for the site. Also: my old mic picks up my creepy breathin’. Me gots a new mic since then, not to worry.

Enjoy the video!


One of the more successful builds I’ve run centers around the Astra Militarium. With a great balance of Event cards and aggressive units, the faction is a nicely competitive romp when going after planets. Considering the supremely nice effect that Stracken gives Warriors and Soldiers, it was a natural choice to pair it with the neighboring faction that would just increase that benefit.


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I’m excited to say that added to our games coverage here at Team Sandcrawla is Warhammer 40K Conquest LCG! Grabbing a couple early copies at GenCon, Flava Dave and I have been playtesting some different builds. So we look forward to showcasing some of our playtesting results on this FANTASTIC new game, set to come out in the next few weeks, by September’s end.

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Not shaking up the meta anytime soon, Darkness and Light brings a splash of color to an already-stained meta. I hate that previous sentence, I think. Shudder. Nevertheless, Nationals last week has shown victories are skewed in favor of the Light Side 2:1. Cunning players rode their Dark decks to victory, with Sith/Scum varieties being piloted to the top. There was little to no Light Side diversity, with Dark decks being all over the map, as many had foreseen.

So what does D & L bring to the table? Let’s squawk about it.

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Big and Bad Space Battles

A few days ago, FFG released a sneak peek at their upcoming 2P miniatures game, Armada. Looking particularly sweet, players will be able to recreate big, epic space battles that Miniatures doesn’t have the scope to fulfill (Kill Star Destroyers!).

At first glance, it seems to have some fairly good piloting depth, as the new maneuver tool looks to be somewhat crazy, whilst the game takes into account movement speeds for different types of ships. The game looks like it borrows some sound fundamentals from X-Wing and applies them to both Capital ships and fighters.

Go to the preview at FFG for more details.

Random Googling yields this preview on YouTube.

Looking forward to this one. If anyone gets their mitts on one at GenCon, I’d love to hear feedback!