Warp

It should come as no surprise that as we advance into the 2016 Store Championship season, deck testing and play testing is at a heightened state. With the power creep of the Planetfall cycle in full swing, I’ve seen a massive shift in the strength of established warlords (and their top tier cards) that has given me a new outlook on deckbuilding. Are we entering a phase of a toolbox meta where every warlord is cutting corners to compensate for the new normal?

Hoop believes.

Continue Reading

star wars the card game new alliances release review

I’ve been writing these Release Reviews for Star Wars the Card Game since early in the Echoes cycle, and I don’t think I’ve ever actually taken the time to explain how my reviews are intended to be received. People might come to these reviews for different things: they want to know what the new cards are, they want a place to begin on how to judge the value and power of an objective set, they want to see the ways the new cards can be used, they want to know how the cards interact within the rules… All of these are things I hope I impart to the people reading these reviews. However, there is one important thing to always keep in mind: whether I’ve had a chance to play these cards yet or not, my reviews attempt to analyze them from a theoretical and somewhat mathematical point of view, based on what’s come before: if a similar card has proven to be good, I’ll judge a card favorably, and vice-versa.

I don’t have any illusions that my evaluations could and often will turn out to be wrong, as overcosted cards (for example) can still be good, but because I analyze them from a statistical, “is this card worth its cost” point of view I often won’t fairly rate cards that have a huge upside and/or a huge downside. If I can catch it, maybe I’ll notice that “this card can randomly win you the game sometimes even if it’s usually bad” but I’m not trying to look for the best case or even the optimal case scenarios: I just want to know if a card’s worth putting in my deck, and by extension the pod as a whole.

As for this pack, we’ve actually received a pretty good lineup. I think only one set is actually bad in this expansion, though if a deck ever wants tons of
Believer in the Old Ways
then the “bad” Jedi pod will find a home. But for all the other affiliations, I think we’ve got some really big hits: Smuggler Vehicles get some exceptional inclusions, Sith Aggro gets an absolutely amazing set that might end up being a staple (if I can be so bold), and while the Navy set doesn’t have an obvious home, I feel confident it will find one, because I don’t know that any of the cards are actually bad. The two one-of sets are exciting as well, with a “limit one per deck” Scum set that (surprise, surprise), alters the objective rules and gives you some high-upside, high-downside units and an Ewok set that will only ever see play in Ewok decks… but will be a staple in all of them forever. I can’t wait to get my hands on them! And while there’s no Rebel set for me to gush over, every other affiliation that actually needed a boost got one.

Continue Reading

STAR WARS GALAXY OF HEROES WEEKLY CHARACTER FOCUS

Since the new update hit this week, let’s start shifting our focus to Jedi that you might be after, now that the hunt for Yoda is on.

First up: Ahsoka Tano.

Ahsoka Tano

Light, Jedi, Attacker

Energetic Slash
Deal Physical damage to target enemy with a 55% chance to recover 15% of her max health.
Energetic Slash (Basic)
Protective Maneuver
Deal Physical damage to target enemy. If the attack is a Critical Hit then all friendly characters are healed for 20% of this character’s Maximum health.
Protective Maneuver (Special)
Quick Steps
Jedi and Nightsister allies gain 14% Evasion. Ahsoka Tano gains 25% Turn Meter whenever she Evades an attack.
Quick Steps (Leader)
Daring Padawan
Ahsoka Tano gains 9% Max health for each living ally. In addition she gains Evasion Up for 3 turns whenever an enemy is defeated.
Daring Padawan (Unique)
Attacker with self healing, group healing, and stacking hit point and dodge buffs.

Continue Reading

Stormtrooper Assault Team


As you may or may not care, life and my career as a web architect / software engineer led me away from Star Wars the Card Game for about a year and a half. During that time, I relegated myself to (barely) supporting Dav and Whingewood while they continued to write amazing articles, keeping the site going from a server admin standpoint, and lovingly gazing at the game from afar. I’m pleased to say that I’ve come back to the game and looking to actively contribute my game observations here at the site again. (Since when did I ever need an excuse to throw my opinion around?)

One thing I wanted to do for a long time was take an individual card and look at it in and out of the context of its Objective Set. One of the cards I’ve been most fond of is the Trooper Assault Team, as I’ve been playing Navy since I’ve been back. Let’s talk about why I personally love what this card brought to Navy and why its presence is justified in the pod and in any Navy build you are thinking about creating.

Continue Reading

STAR WARS GALAXY OF HEROES WEEKLY CHARACTER FOCUS

Coming back at ya with a new spotlight, this week on the heroine of The Force Awakens – Rey.

Rey

Light, Attacker, Resistance, Human

Shifting Strike
Deal Physical damage to target enemy with a 40% chance to gain Foresight for 2 Turns.
Shifting Strike (Basic)
Leverage
Deal Physical Damage to target enemy. In addition Rey gains Foresight for 2 turns if she doesn't have any positive status effects and Offense Up for 3 turns if she does.
Leverage (Special)
Flurry of Blows
Deal Physical damage to target enemy twice with a 55% chance to deal damage a third time. If Rey has any positive status effects she will deal damage one additional time. Hits after the first deal reduced damage.
Flurry of Blows (Special)
Focused Strikes
Rey has +23% Offense as long as she doesn't have any negative status effects.
Focused Strikes (Unique)
Risky Attacker that has high damage and evasion, but is vulnerable to debuffs.

Continue Reading

RS Buying Header

So I’m aware my regular audience is among the die-hard and heavily invested Star Wars LCG players, but I expect (or hope) that to not always be true. New players are always popping up, and I want to make sure their transition from “knowing nothing” to “competing in tournaments” is as quick and painless as possible! Since the card pool has finally reached a healthy diversity, with three cycles and several deluxes, players have been able to finally play whatever style or affiliation they want and have a good deck that has a shot of winning against most opponents. However, in order for the card pool to be big enough to support that, especially with the artificial shrinking of the card pool via the objective set system, there needs to be a lot of expansions released, and there has been. If I’m a new player wanting to get into the game, assuming I have my two Core Sets (and two Edge of Darkness, which is an expansion of the Core Set), where do I begin? Do I shell out $300 for three cycles, or $75 for three deluxes? I’ve already invested over a hundred dollars into the game, so anything more is starting to look iffy.

Fortunately the LCG system allows us to pick and choose our purchases, and not all Force Packs are made equally. In this brief article, I’m going to go through the highlights of the Rogue Squadron Cycle, so that players know what to buy for each of their favorite affiliations. Players should always begin with buying Deluxe expansions, of course, but rather than spend $100 on the whole cycle, maybe they only need to get three packs from Rogue Squadron, and the other three they can pick up later. Hopefully this helps them know what packs to look out for.

Continue Reading

TSC’s STAR WARS GALAXY OF HEROES FARMING GUIDE

star wars galaxy of heroes what to farm

It’s a daunting task – a game as grindy as Star Wars Galaxy of Heroes takes a lot of thought when it comes to resource management. While games like this tend to play upon your Pokemon sensibilities, rest assured that in no way is it going to be possible for your to cultivate dozens of characters with the energy and shards that you’ll have access to. Well, unless you’re independently wealthy – then by all means, send EA/Capital Games that cheddar and go to town. But for those looking, here’s a guide for starting out farming characters.

Continue Reading

endor pack 1 header

It’s nice to see packs coming out regularly on-schedule again. People complained about Imperial Entanglements being “late” because it was pre-released at GenCon, but it came out two months after the last Rogue Squadron pack, which was technically right on time. Now Worlds has come and gone and we’re ready to get our feet wet again with the newest cycle. This is the pack that introduces us to the Endor cycle, showing off the new Mission mechanic, providing some strong Ewok support, and providing some “out-of-faction” punishment that herald the new mechanics to come. If you’re interested in Ewoks, Droids, or Rebel Characters, this is a pack you should check out. Even Troopers get some support, though whether it’ll help to make the Trooper deck into a fighting force remains to be seen. I think this is a pack that everyone can find something they’ll like, and even the super-vanilla dark side neutral pod is incredible in the right matchup. So let’s get into it!

Continue Reading

STAR WARS GALAXY OF HEROES WEEKLY CHARACTER FOCUS

Moss here with the new Star Wars Galaxy of Heroes Weekly Focus. Let’s jump right in with Jedi Master Luminara Unduli, one of the strongest characters that you’ll gain access to.

Luminara Unduli

Light, Jedi, Attacker

Flow of the Force
Deal Physical damage to target enemy with a 35% chance to gain Evasion Up for 2 turns.
Flow of the Force (Basic)
Force Blast
Deal Physical damage to target enemy and inflict Ability Block for 1 turn.
Force Blast (Special)
Master Healer's Blessing
Each ally recovers Health equal to 45% of Luminara Unduli's Max Health plus an additional 20% of their Max Health on the start of their next 2 turns.
Master Healer's Blessing (Special)
Elegant Steps
Jedi allies gain 13% Evasion and recover Health equal to 6% of Luminara's Max Health at the start of each of their turns. Non-Jedi allies receive half of the Evasion bonus and Heal effect.
Elegant Steps (Leader)
Versatile attacker with ability block and powerful party heal.

View Character Discussion